
Builder("Untitled", enem04.x)
{
  Parts(1.000000, 150, 0, 205, 0);
  Exparam(0, 0, 0, 0, 0);
  Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
  Vector(0.000000, 0.000000, 0.000000);

  Motion("Untitled", 1, 1, 1, 30, 1, 0, 1.000000, 0.000000, 0.000000, 0.000000);
  Motion("Untitled", 2, 2, 2, 60, 1, 0, 1.000000, 0.000000, 0.000000, 0.000000);
  Motion("Untitled", 3, 3, 3, 120, 1, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

  Builder("Untitled", )
  {
    Parts(0.500000, 1, 0, 0, 0);
    Exparam(0, 1010, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(0.424497, 0.000000, 0.943322);;

  }
  Builder("Untitled", )
  {
    Parts(0.500000, 1, 0, 0, 0);
    Exparam(0, 1010, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(-0.424497, 0.000000, 0.943322);;

  }
}
